hoi4 convoy escort fleet. BB/SHBBs with 5 escorts per each cap. hoi4 convoy escort fleet

 
 BB/SHBBs with 5 escorts per each caphoi4 convoy escort fleet  In just 3 areas off the English coast

Build radars along the coast. Again, before the meta changed in the game, most players would usually choose “Base Strike“. Naval Invasion support also does escort the invading fleet, which is quite useful since convoy escort isn't always 100% reliable and may be occupied protecting some supply convoys. Set your stealthy cruiser sub patrols and minelaying subs to never engage, you brawny patrols, convoy escorts and convoy hunting subs to engage low risk, and your strike fleets to engage at medium. These ships are designed to take advantage of four facts about HoI4 naval combat: The higher a ship's speed and the lower its surface visibility, the harder it is to hit. Convoy raiding efficiency is calculated as follows (excerpted from the Wiki): Each raiding task force can only efficiently cover 1. One submarine fleet of several small (10) submarine task forces, one for each sea region I want to cover for convoy raiding That covers all the ships I have right now. Naval battles involve initiative. This-Cartoonist9129. Bay of Biscay. Subs cap out around 40 health, so that is all you really need in attack per ship, pretty sure. The fleet's orders was set on convoy escort and their ROE was set to fire at will. So a 40 plane converted cruiser carrier will have 10 CAS, 10 naval bombers and 20 fighters. 17 Badges. As Italy, you don't have to take Gibraltar. Best. Big battleships and battlecruisers still have their use but after WWII they were phased out due to the massive advantages carriers had over them. Proactive is going out on Patrol/Strike Force and finding the subs before they can get your convoys. When making fleets set required amount of those icons to refill the fleet by default when they are ready or if the task force lost some ships that needs to be replaced. Typically performed by submarines, but any ship can be used for this, even your strike fleet. Then combine all of your subs into one fleet. This scales [hoi4. 5-10 CL. Vary the appearance of icons in HoI4 in order to depict unit strength Describe what words or phrases introduce confusion or ambiguity in HoI4. I've. General. Without this change Italy cannot escort it's convoys To trash the escorts with BB you would need a patrol fleet to start a normal battle as opposed to a convoy battle. The combat is identical to land combat. This is the basic concept of a "Fleet in Being" where you can control multiple regions by the threat of your large fleets in ports. 9K views 1 year ago. 2) The best raider fleet is level III or IV subs with radar because they hide and find things easy enough. some variance in damage rolls, +/- 15%, and crits can drop your damage. The big ships in Strike Forces remain in port until a fleet it detected, then they charge out to engage it. Convoy raiding: Submarines. Also it might be worth nothing that the people I play with send their whole fleet to convoy escort. Thanks, it really needs to be fixed. •. Carriers get a lot more power ramp than other ships, so they start off comparatively weak, but later on get much stronger. I have tried convoy escort, convoy raid, patrol coast. With no way of redirecting the convoy routes, the veins of the British empire goes through there. Set this fleet on minelaying and fill every zone in the med to a thousand mines. The Luftwaffe can pound the British fleet into submission, if you can provide air superiority For JAP: build screens for convoy escort while building 2 main battlefleets, one for the Pacific fleet of USA and one for the SEA fleet of ENGTHe convoy system organized them into groups, and then sent them together. Commanded by a rear admiral, a six ship fleet has 2-3 capitol ships and 3-4 escorts. Escort efficiency How quickly ships assigned to Convoy Escort missions can come to the defense of convoys. - The submarines spam is amazing for singleplayer is low effort, effective and pretty set and forget. This is annoying. It's the speed at which they sink them which is slow. Put depth charges in all the top slots. a tragedy that will halt Japan for the rest of the game. However, due to its Carrier focus and offering ideal bonuses only for strong. • 1 yr. ), AA and Armor etc. Range of the ships is not a factor. its not that hard. I try to assign the other task forces missions according to their type, like convoy escort for destroyer task forces, convoy raiding for submarine task forces etc. 3 on details, hosho with 31. Spotter planes on Cruisers only help in the detection phase. Last time I played the game, the best way to use subs is: Set them to "Convoy raiding" but also to "Do not engage". 379K subscribers in the hoi4 community. You will rack up hundreds of convoys and millions of british dead. Each fleet consists of one or more task forces, with each task force containing a number of individual ships . They are less cost efficient than heavy fighters and not very good during battles. If the enemy comes with convoy escort to defend the seazone, he slowly looses ships after ships to the mines. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force due to their low air defence. For task forces on both missions, have DD with (2) Depth Charge 2 (or better) and Sonar 2. In general, you’ll need at least 5 anti-submarine destroyers in a region, since submarines are the biggest threat to convoys. My convoy escort efficiency is abysmal, literally 2-3% in most cases and it's crippling my ability to transport resources in and supplies out. Convoy escort either need only 1 depth charge, or enough to be able to 1 shot subs. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. It's really important not to have all of your escorts in only 1 task force. Raid in the seazones you want, but also place 1000 mines there. On the basis that 36 DE's are giving 3% cover, I'd need crazy numbers to achieve 100%, circa 1,200 or so. Convoy escort and/or patrols. Fleets of pure escorts are sometimes viable - having large fleets of Destroyers only can be a hilarious. This page was last edited on 16 January 2022, at 17:51. Convoy Raid: Specifically target enemy convoys with the chosen task force. A. 8. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. all convoys gone including the 8k i had in storage, and my trains were also all gone, in fact. In 1950+ I tagged switched to Japan (which had something like 1k ships according to their naval overview) and all their ships were seemingly set to convoy escort or strikeforce. Convoy escorting destroyers are woefully unprepared to deal with this and you might do some serious damage before a human player realizes what is happening (the AI doesn't even respond sometimes :/) and sets their own death fleet to convoy escort. I anchored my fleet to wait outside the landing location to benefit from coastal bombardment but it refused to engage the Japanese fleet that was attacking my transports. It just so that if you set your main battle fleet to convoy interdiction your main battle fleet will trigger the enemy convoy escort and just sink them immedeatly since those are weak in comparison. I tried to build small "task forces" of around 5 anti sub destroyers each, but they got wrecked pretty quickly. A navy is a country's collective naval force, with which it can perform naval warfare . That you didn't mention them at all is a great cause for concern. Strike fleet - Strike Force:: 4 CA, 4 CL, 8 DD set to med risk - not as fast as raiders, but with more battery's/guns/torps/AA. while a strike force or patrol might decide not to start an engagement in the first place based on strength comparison, a raider will always initiate battle against spotted convoys -- except on Do Not Engage. I. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. one for Convoy Escort (ASW-configured DDs), and a sub fleet for Convoy Raid and perhaps minelaying. e. Not really a point in using subs against capital ships. There are three mutually. All numbers support up to 3 decimal places. Sweep Mines: Remove mines and make sea areas safe. Radar only matters in 2 cases. Naval strike. Improve your existing Panzerschips [Graf Spee, Deutschland and Scheer] with new Techs and Weapons [Radar and Fire-Controll-Systems are a must have] 2. 26 transports, 70 days of planning and 10 divisions down the drain because my 76 ship strong fleet did nothing as 6 Japanese light ships chased down and sunk my landing force. Tl;dr - Dual purpose battery heavy cruisers, armored light cruisers. Crusiers to Destoryers at 1:3 ratio. 9. Content is available under Attribution-ShareAlike 3. This will assign reserve ships to a new fleet and you can add an admiral from there. Ok so just use them on coasts and the Med, thanks the info. Convoy Escort and Strike Force composition. You want 6-8 per task force, with a ton of task forces. One just stripped basic I. You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. Controversial. 1. In practice you'd want to run very cheap destroyers for convoy escort missions, and run light cruisers with radar, sonar, and float planes for patrols. Rookie mistake is to put all your starting capital ships in the same strike force and then add some screening ships. This protection is extended to all of the fleet's assigned regions, although the number of regions that can be efficiently protected depends upon the number and size of task forces performing the mission within a given fleet. Doing this for example, you can dominate large stretches of ocean with convoy escorts, and only a couple strike forces. Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. For convoy raiding, I’m working from old information wherein it was determined that above about 12 subs per TF, there was a drop off in efficiency. More task fleets on raiding means more actual raiding battles on the map. For example, a depth charge rack and sonar lets them hunt subs and a seaplane adds detection for both subs and surface vessels. Subs also take longer to hide, have a tougher time finding convoys, and convoy escort was buffed to have more regions at base. A light carrier is just a carrier with fewer hangar modules (and thus considerably cheaper), an anti-aircraft cruiser is just a regular cruiser that mounts dual-purpose main guns (which perform somewhat poorly. Canada's contribution to convoy escorts was enormous and very little recognized. So basically, restrict the areas where convoys can go, then cover the entire world with the convoy escort missions of your fleet, split your escorting fleet into 10 task forces and give it an admiral. Worst hull, worst engine, worst gun, no torpedoes, maybe a cheap aa (it adds 90 + 2% to production cost, so only if you are really worried about plane attacks). Even better if you're looking for subs in shallow waters where. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. The main guns provide better effect against other escort ships. S. Small groups of destroyers with the smallest gun, best sonar and best depth charges on Convoy Escort. Such a fleet would drink lots of fuel. I'm about to engage the Japanese with two of those fleets and a big old BB fleet in the pacific. As sterrius mentioned. Naval Invasion Support: Send the task force to escort troop. 3k mark). Naval doctrine Naval technology Naval support technology Naval warfare is conducted by ships which operate in the world's interconnected seas and oceans. Choice 2: Surface. Since the AI has a tendency to convoy raid in shallow waters, detecting subs wasn't much of a problem for me. Escorts esort a sector per fleet. which really doesn't have the capacity to sustain losses or the fuel to keep a real fleet. You just use 4 screens to stay above this ratio. Most subs are slow, and the "convoy escort" mission doesn't really require fast fleets. Mining can also help. Tbh idk man. The Helena is the. As for convoy/escort building, I have a few approaches as the UK, for example: 1) Don't build any and manually cancel/reset resource/supply convoys as needed. That's it. 6-8 CA. Typically, raiding fleets won't be set to engage escorts, meaning subs will avoid attacking convoys if your ships are around. Does not upgrade to TM2. At 100%, escorts will immediately enter combat upon a convoy coming under attack. You can use BC if you want. ] Convoy protection: Destroyers, to screen your convoys. If the ratio in the default fleet is a bit off, correct it. This makes for excellent SnD fleets as well as marine landing support between air support, air superiority, and naval bombardment. A new decision is only made if the enemy adds additional task forces to the battle. 5 production per day. NAV can also be effective at killing subs, especially when you have a lot of sub detection in the sea zone. Early escort groups often contained destroyers, sloops, naval trawlers. k. Including battleships and carries. Destroyers and a few battleships for invasion support (the battleships will provide fire support to the invasion). Ratio: 1LC:3DD. HoI4 is dumb and doesn't punish naval troop movement nearly enough if it's port to port instead of an invasion, so you won't lose very many divisions, especially if a throwaway fleet eats hits for the convoys. Once the amphibious invasion is started, then the ships will leave port and travel with the troops. Torps on CA and BC is a waste of a slot. Still, cheesing the AI dumbness and stealing their fleet on. Radar. Put your deathstack on always-engage-never-repair strike force and cover the same zone. To bring an end to this naval guide, we can conclude: Heavy Cruiser Light Attack spam is the current naval meta, especially in Multi-player. A barebones DD with sonar and a single depth charge. Convoy escort should mean the ships literally surround the convoys #7. just use convoy escort, unless its naval invasion in which you do naval invasion support. How effective enemy escorts are depend on how high their escort efficiency is, the higher, the quicker the escorts will come to aid the convoy. When then the enemy strike force arrives the enemy escort fleet is just dead already. Raiding fleet. A fleet of four level II carriers with a few other capital ships and a bunch of escorts (destroyers and light cruisers) with 3-4 escorts per capital ship is a good number. Hoi4 Naval Meta Doctrine. Not sure how hoi4 will. Keep them out of shallow water and away from enemy bombers, both of which murder subs. they have 1500 miles or km (i know it not same anyways), if we are speaking about mediterraneo sea with Italy it is enough for protect convoys also if you have a friendly port near that sea sector. Historical convoy raiding with the pocket BBs, task forces of 10 Subs (convoy raiding), rest was split up into 2 task forces to patrol the open water and engage the smaller fleets. 1. I believe since your supply is coming from Constantinople, you actually need naval supremacy in the Eastern Med. My fleet instantly disengages, leaving my convoys to die. 5-10 (AA-based) CL. Groups of 10 destroyers with sonar and depth charges. Ships can hover together depending on the mission type, strike force is one fleet together, if we have destroyers on convoy escort, a way of implementing tactical nuke strike on convoy escort is with spotting via spotting fleet or with scout planes to track the exact location for the strat bombers. 5.